PhilSci Archive

Computer Simulations in Game Theory

Weirich, Paul (2006) Computer Simulations in Game Theory. In: UNSPECIFIED. (Unpublished)

[img]
Preview
PDF
Weirich,_Simulations.pdf

Download (177kB)

Abstract

A computer simulation runs a model generating a phenomenon under investigation. For the simulation to be explanatory, the model has to be explanatory. The model must be isomorphic to the natural system that realizes the phenomenon. This paper elaborates the method of assessing a simulation's explanatory power. Then it illustrates the method by applying it to two simulations in game theory. The first is Brian Skyrms's (1990) simulation of interactive deliberations. It is intended to explain the emergence of a Nash equilibrium in a noncooperative game. The second is Skyrms's (2004) simulation of the evolution of cooperation. It is intended to explain cooperation in assurance games. The final section suggests ways of enhancing the explanatory power of these simulations.


Export/Citation: EndNote | BibTeX | Dublin Core | ASCII/Text Citation (Chicago) | HTML Citation | OpenURL
Social Networking:
Share |

Item Type: Conference or Workshop Item (UNSPECIFIED)
Creators:
CreatorsEmailORCID
Weirich, Paul
Keywords: Game theory
Subjects: General Issues > Models and Idealization
Depositing User: Paul Weirich
Date Deposited: 01 Jun 2006
Last Modified: 07 Oct 2010 15:14
Item ID: 2754
Public Domain: No
Conference Date: June 12-13, 2006
Conference Location: Paris
Subjects: General Issues > Models and Idealization
Date: 2006
URI: https://philsci-archive.pitt.edu/id/eprint/2754

Monthly Views for the past 3 years

Monthly Downloads for the past 3 years

Plum Analytics

Actions (login required)

View Item View Item