PhilSci Archive

Self-Assembling Games

Barrett, Jeffrey A. and Skyrms, Brian (2015) Self-Assembling Games. [Preprint]

[img] PDF
self_assembling_games_5_Feb_2015.pdf - Draft Version

Download (1MB)

Abstract

We consider how cue-reading, sensory-manipulation, and signaling games may initially evolve from ritualized decisions and how more complex games may evolve from simpler games by polymerization, template transfer, and modular composition. Modular composition is a process that combines simpler games into more complex games. Template transfer, a process by which a game is appropriated to a context other than the one in which it initially evolved, is one mechanism for modular composition. And polymerization is a particularly salient example of modular composition where simpler games evolve to form more complex chains. We also consider how the evolution of new capacities by modular composition may be more efficient than evolving those capacities from basic decisions.


Export/Citation: EndNote | BibTeX | Dublin Core | ASCII/Text Citation (Chicago) | HTML Citation | OpenURL
Social Networking:
Share |

Item Type: Preprint
Creators:
CreatorsEmailORCID
Barrett, Jeffrey A.j.barrett@uci.edu
Skyrms, Brian
Keywords: games, evolutionary games, signaling, modular composition, evolution of computation
Subjects: Specific Sciences > Biology > Evolutionary Theory
Specific Sciences > Computer Science > Artificial Intelligence
Depositing User: Jeffrey Barrett
Date Deposited: 08 Feb 2015 20:39
Last Modified: 08 Feb 2015 20:39
Item ID: 11301
Subjects: Specific Sciences > Biology > Evolutionary Theory
Specific Sciences > Computer Science > Artificial Intelligence
Date: 4 February 2015
URI: http://philsci-archive.pitt.edu/id/eprint/11301

Monthly Views for the past 3 years

Monthly Downloads for the past 3 years

Plum Analytics

Actions (login required)

View Item View Item