Nagatsu, Michiru
(2014)
Can one-shot experimental games measure social norms and preferences?
In: UNSPECIFIED.
Full text not available from this repository.
Abstract
People do not behave strictly so as to maximize monetary payoffs in ex- perimental games such as Public Goods and Ultimatum games. To explain this ‘anomaly’, behavioural economists have proposed so-called social pref- erence models that try to capture other-regarding preferences (altruism, in- equity aversion, reciprocity, etc.) as additional arguments of players’ util- ity functions. However, none of the proposed model has successfully ex- plained data across different games. I give a proper diagnosis to this situa- tion by examining Woodward’s (2008) methodological critique of the social preference approach. I argue that the problem lies not in external validity as Woodward argues, but internal validity of those experiments. Specifically, I defend the one-shot design as a useful paradigm as long as it is internally valid.
Monthly Views for the past 3 years
Monthly Downloads for the past 3 years
Plum Analytics
Actions (login required)
|
View Item |